Move vanilla copies of the package files you want to modify into your mod’s CookedPCConsole folder. Right-click on your newly generated mod and open the mod’s folder. Note: it is not applying the mod to any game, just generating the mod in your library so you can apply it later.
You’ll need to fill in a bunch of information (see Fig 2), and then it’ll generate a mod folder in your Mod Library that you can drop your modified game files into.
A DLC mod needs a bunch of specific files to be recognised, and the Mod Manager automates that process. This allows you to package your mod as DLC instead of having to replace base game files. Use ME3Tweaks’ Mod Manager to create an empty DLC mod starter kit. upk during Step 4 causes a crash, please see Appendices at the end of this document. If you don’t have those resources, or if importing your. Paragon Shepard wouldn’t redistribute other people’s assets without permission. *If it’s for personal use, or if you have permission. Ugh, can’t someone just turn this into a plug-and-play DLC mod and add it to the character creator? Yes! Yes someone can, and that someone is you*. But it was made in 2013, when modding was way more limited, and it’s talking about replacing basegame files manually, using something called TexMod and save editing.